Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

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    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

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    Empty([])

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    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>They're still coming, don't let up!\nGilgorn, keep it up!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>They're still coming, don't let up!\nGilgorn, keep it up!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 6])"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Leave it to me... Meteor Eclipse!!"])
    ShowPicture([5, "iv_castle1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowAnimation([4, 544, true])
    ShakeScreen([9, 9, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gilgorn drops another massive meteor!\nThe castle walls continue to crumble as the towers collapse."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the same time, even more enemies began to approach us.\nAll of us move to intercept them."])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 3])"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowPicture([5, "80_succubusq_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusq_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Ku... There sure are a lot of them!"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............!!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1400, false, false])
    ControlSwitches([32, 32, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Not giving us time to breathe, it seems."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Not giving us time to breathe, hm?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>Yo-you fiends! Get lost!"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Huh? What's happening?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What, what's happening?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_inp_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_inp_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Imp A>Aha, rub rub rub♪"])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>St-stop... Hau..."])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Imp B>So weak to pleasure, ahaha♪"])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>Don't touch me, you little demons... Hya!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Played with by the imps, Gilgorn was falling apart.\nThis isn't good..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>How could a Demon Lord be teased by the likes of imps?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Why is a Demon Lord being teased by the likes of imps?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>If we don't save her quickly...!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1399, false, false])
    ControlSwitches([32, 32, 1])
    ShowPicture([5, "80_gilgoon_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>Ha...ha... That was dangerous..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the imps defeated, despite her rough breath, Gilgorn manages to stand back up."])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 6])"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>I'll make you regret playing with me!\nThere's more to come, Meteor Eclipse!!"])
    ShowPicture([5, "iv_castle1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowAnimation([4, 544, true])
    ShakeScreen([9, 9, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gilgorn fires another explosive shot at the castle, but the number of approaching enemies increases in turn."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We're fighting them off as best we can, but we're close to our limit. If any more appear, we won't be able to protect Gilgorn."])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 3])"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowPicture([5, "80_succubusq_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusq_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Enemies just keep coming out... At this rate, they'll break through our line!"])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>There are so many...\nI'm gonna break!"])
    BattleProcessing([0, 1400, false, false])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This really won't be easy..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We practically can't cut down this many foes.\nAny more than this and holding the line at all will be difficult."])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>Come on, this is crazy!"])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Dream Fox>Wawawa... Can I just play dead already?"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 6])"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Don't give up, give your all in this fight!\nI won't step back even a foot... Meteor Eclipse!!"])
    ShowPicture([5, "iv_castle1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowAnimation([4, 544, true])
    ShakeScreen([9, 9, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From repeated meteor impacts, the damage to the castle is immense. There's likely heavy damage inside, as well."])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 3])"])
    ControlSwitches([39, 39, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the same way, some number of enemies break through our line!"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_succubusq_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusq_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>This is bad... Hey, some of them made it through!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>This is bad... Some of them passed our line of defense!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>I know that, but...!\nI can't let up here, either."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Some of the Nightmares slip through our attacks and approach Gilgorn. This isn't good, at this rate we won't make it!"])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>St-stay back!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At that moment, the Nightmares spring at Gilgorn, when..."])
    ErasePicture([5])
    ErasePicture([6])
    ScrollMap([2, 4, 5])
    Wait([90])
    PlaySE(["RPG::SE(@name=\"Magic3\", @pitch=100, @volume=80)"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["succubusq_fc1", 2, 0, 2])
    ShowText(["\\n<Nightmare>Kya?!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>A barrier? Just who--"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>A barrier? Just who--"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_daimeikai_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
    ShowText(["\\n<Daimyokai>Uhyohyohyo! Did you think I wouldn't see this coming?"])
    ShowTextAttributes(["byakunen_fc2", 2, 0, 2])
    ShowText(["\\n<Hakunen>Da-Daimyokai?\nTo think you were setting a barrier before the fight!"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>Amazing! You did great!"])
    ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
    ShowText(["\\n<Daimyokai>Uhyahyahya... Compliment me, praise me!\nCelebrate the great me who did this!"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The barrier spreads before Gilgorn's eyes, forming a defensive barrier. To think she had such a thing in place..."])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Still, I couldn't predict there'd be this many enemies... Even made by me, this barrier can only buy us time!"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 6])"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Understood... Take this!"])
    ShowPicture([5, "iv_castle1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowAnimation([4, 544, true])
    ShakeScreen([9, 9, 60, true])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 3])"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowPicture([5, "80_succubusq_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusq_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>All right, it's do-or-die for us too!\nDon't give them a single inch!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>All right, it's do-or-die for us too!\nDon't give them a single inch!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah... We won't let you pass here!"])
    BattleProcessing([0, 1400, false, false])
    ControlSwitches([35, 35, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Haa, haa... They're still coming..."])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>This is bad, my barrier will--"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_break\", @pitch=100, @volume=100)"])
    ControlSwitches([34, 34, 1])
    ShowPicture([5, "80_succubusq_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusq_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the barrier broken, the Nightmares approach Gilgorn--"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 6])"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>No, this isn't the end... Meteor Eclipse!!"])
    ShowPicture([5, "iv_castle2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowAnimation([4, 544, true])
    ShakeScreen([9, 9, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The castle is already nearly collapsed. Smoke rises and dances from the whole building, and not a trace remains of its former splendor."])
    ControlSwitches([36, 36, 0])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 3])"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But Gilgorn's been completely surrounded by Nightmares.\nShe won't hold out at this rate."])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 6])"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>I still won't yield, not now... Meteor Eclipse!!"])
    ShowPicture([5, "iv_castle2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowAnimation([4, 544, true])
    ShakeScreen([9, 9, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubi approach in a veritable throng.\nBut by now, Gilgorn is..."])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>You fools! If you don't want to die, get lost!\nI'll annihilate you with this! Haaaaaa!"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gilgorn gathers enormous magical power between her hands!"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Send them scattering, World Breaker!!"])
    ShowAnimation([4, 532, true])
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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gilgorn had put all of her power into that attack.\nThe sound of the impact alone shook the earth itself."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, half of the castle is gone.\nAny defensive power the castle had is doubtlessly gone."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As for Gilgorn, who had pulled this off..."])
    ControlSwitches([39, 39, 1])
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    ShowTextAttributes(["succubusq_fc1", 1, 0, 2])
    ShowText(["\\n<Nightmare>Ufufufu...♡"])
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    ShowText(["\\n<Gilgorn>No, stop, you... fiends...!\nGa, aaaahh!"])
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    ShowText(["Her small body was swarmed and crushed, and finally buried under the warm bodies of the throng."])
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      ShowText(["\\n<Alice>Gi-Gilgorn?"])
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      ShowText(["\\n<Ilias>Gi-Gilgorn?"])
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    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>We have to save her!"])
    ErasePicture([5])
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    BattleProcessing([0, 1400, false, false])
    ControlSwitches([38, 38, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When we clear out the Nightmares surrounding Gilgorn..."])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>Hau...u, u..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Made to come countless times, she can barely breathe.\nLike this, it'll be a while before she can even stand."])
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      ShowText(["\\n<Alice>Gilgorn...\nWe won't forget your sacrifice."])
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      ShowText(["\\n<Ilias>Gilgorn...\nWe won't forget your sacrifice."])
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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the castle collapsed, it's unlikely those still inside could put up much resistance. Thanks to Gilgorn's work, the enemy took massive damage."])
    Wait([30])
    TransferPlayer([0, 945, 0, 0, 0, 2])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    Wait([30])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_alice_st73", 0, 0, 0, 0, 100, 100, 0, 0])
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      ShowText(["\\n<Alice>All right, let's break into the castle!\nEveryone's ready, right?"])
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      ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
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      ShowText(["\\n<Ilias>All right, let's break into the castle!\nEveryone's ready, yes?"])
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    ShowPicture([5, "80_ruka_st01", 0, 0, -100, 0, 75, 75, 255, 0])
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    ShowPicture([9, "80_nobissa_st01", 0, 0, -50, 150, 90, 90, 255, 0])
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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We face each other and nod as one.\nNo one could doubt our strength of will and resolve."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We're at the final stage at last... Let's go!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so we, the seven heroes and their allies, infiltrated the castle. There, we will face the Queen of Dreams and her alliance in a decisive battle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will we triumph at the end of a fierce battle?\nOr will this world fall into a dream?"])
    Wait([30])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ErasePicture([8])
    ErasePicture([9])
    ErasePicture([10])
    ErasePicture([11])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ControlVariables([1211, 1211, 0, 0, 2])
    ControlSwitches([31, 39, 1])
    ControlSwitches([81, 81, 1])
    TransferPlayer([0, 947, 0, 0, 8, 2])
    RecoverAll([0, 0])
    FadeinScreen([])
    Empty([])

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